Decode the anatomy of facial expression.

An educational platform and consulting service exploring all things faces: from anatomy and motion to expression mechanics and the Facial Action Coding System (FACS). Made for animators, modelers, riggers, and researchers across disciplines.

For individuals

Free breakdowns, live cohorts, courses and membership.

For teams

Training and consulting for teams in film, games, AI and robotics.

lipCornerPuller_R.png
Mouth with an expression on one side, with landmark dots drawn on the skin
dimpler_L_R.png
Mouth with the same expression on both sides, with landmark dots drawn on the skin

Clients: Epic Games, Industrial Light & Magic, Netflix, Meta, Larian Studios, Blizzard, EA, Metaphysic

    Free breakdowns

    Facial pose reference libraries, cheat sheets, guides, articles, and more.

    About

    I’m a facial systems expert working across animation, AI and robotics. I was a founding member of the Meta Quest Pro face-tracking team and am a co-inventor on three patents in avatar animation. My film work includes AI de-aging on Here, AI lipsync on Watch the Skies and chimpanzee expressions for Jane.

    Courses

    Buying seats for a team? See team training

    Instant-access

    All About Lipsync

    How mouth anatomy and timing come together, for animation and AI-driven lipsync.

    See the course

    Instant-access

    FACS Cram Session, V2

    A 2-hour intensive on the mechanics behind base Facial Action Coding System action units.

    See the course

    Live: Dates TBD

    Expression Mechanics: Combinations

    What happens when facial muscles fire together and how to disentangle their effects.

    More details coming soon.

    “Melinda Ozel’s knowledge of FACS is exceptional, and her classes are the best I’ve ever seen on this subject. Where she truly excels is the level at which she understands facial anatomy and expressions, how and why each shape fires, combines or breaks, but also what tone or emotion they are to convey.

    Of all the the classes I’ve seen on this subject none have ever married the technical aspects with this level of artistic execution, nor explained it so clearly, enthusiastically and thoroughly as Melinda has. From the beginner level all the way to the most senior artists, I’ve witnessed everyone learn and improve from her detailed instruction. If you are seeking to learn or level up your team, I cannot recommend her enough.”

    Shannon Thomas, Artist Supervisor @ Workshops with Blizzard

    “I’ve been working as a Facial Blendshape Artist across film and gaming and have watched the quality of my work improve exponentially since I’ve had access to this wealth of knowledge that Melinda has so thoughtfully put together. Her documentation is clear, appealing, and comprehensive. If Paul Ekman is the father of FACS, Melinda has become the cool aunt.”

    Ioana Alexandra Pirvu, Lead Blendshape Artist @ Rockstar Games

    “Melinda Ozel’s resources on face anatomy, motion, and FACS are industry standard. During my time working on The Last of Us Part II (and other unannounced Playstation titles) I referred to it almost exclusively on a regular basis. The free material is great but the pay material is worth the cost.”

    Eric Drobile, Technical Animator

    Premium posts and guides.

    In-depth breakdowns and member resources. Pick the plan that matches your project and study needs.

    Updates and stuff.

    Never miss out on new posts, courses, and resources.

    No spam. Just news & free resources. (Read my privacy policy for more info.)

    From AAA games to robots, chimpanzees, and emoji: if it has a face, you’re in the right place.

    Designed for studios and teams

    Let's talk.

    facetheFACS@melindaozel.com