FACS Cram Session

The Mechanics & Motion Behind Facial Expressions

A high-density, visually-driven intensive that saves teams months of research and reference hunting. Designed for rewatch. Built for long-term reference.

This Course Includes

Skill Level

Intermediate through expert

Time

2 hour intensive

Sections

7

Slides

380+

Trusted by

Logos of brands that Face the FACS has worked with: Industrial Light & Magic, Epic Games, EA, Meta, Hyperreal, Blizzard, Netflix, The Mill

About this course

Across animation, performance capture, and expression tracking, the Facial Action Coding System (FACS) is the shared language of facial expression. However, because FACS was originally designed for observational research, it can feel abstract and difficult to apply in production.

The FACS Cram Session bridges that gap by ditching the academic checklist approach and reframing how facial actions are understood and applied. Instead of observing and describing expressions, the focus is on defining them through shape, structure, and motion. You’ll learn the muscles, mechanics, and constraints that drive each action unit.

Whether you’re building personal expertise or aligning cross-functional teams, this intensive serves as both a rapid onboarding guide and a long-term reference tool.

Intended audience

A: This course is intended for animators, modelers, riggers, researchers, and scan technicians who already work with facial performance and want a structured approach for understanding FACS and the facial muscles that drive expression. The FACS Cram Session is designed to align individuals and teams around a shared understanding of facial movement.

A: This course is intended for artists and researchers with prior exposure to facial animation, rigging, facial anatomy, or FACS.

What you walk away with

Here is what you can expect to gain from the FACS Cram Session:

A look inside the lecture

Over 380 slides of visual anatomy, diagrams, and real facial movement.

Decode facial motion from color-coded anatomy to real expression.

What makes the FACS Cram Session different​

FACS taught from mechanics outward
Facial actions are explained through muscles, mechanics, and structure. This inside-out approach encourages artists to learn the underlying conditions of expressions rather than memorizing surface descriptions.

Built for production, not behavioral coding
FACS is treated as a tool for building, evaluating, and debugging facial motion – not as an observational checklist.

Clarifies gaps and edge cases in standard FACS
The course addresses facial movements that are functionally distinct and anatomically relevant, but poorly represented (or missing entirely) in traditional FACS descriptions. These gaps frequently cause confusion in animation, rigging, and facial systems.

Built for reasoning when reference breaks down
Rather than relying on idealized examples alone, this session trains artists to reason from anatomy and structure when facial actions appear ambiguous, blended, or incomplete.

Designed for alignment across teams
A shared mechanical framework reduces subjective disagreements and speeds up communication between animators, riggers, TDs, and researchers.

Course Options

On-Demand FACS Course

Build personal FACS expertise
$ 595 One-time purchase
  • Instant-access 2-hour intensive + email Q&A
  • 380+ visually-focused slides
  • 5-year access to recordings
  • Downloadable cheat sheets & PDFs

Studio FACS Training

Establish organizational fluency in FACS
Flexible rates Custom pricing based on team size and scope
  • Live 2-hour intensive + Q&A
  • 380+ visually-focused slides
  • Flexible scheduling & recording options
  • Team resources + optional expression audits

Syllabus

1 Lesson | 7 Sections

  • So, what exactly is FACS?
  • Action units (AUs) explained
  • Key terms to keep in mind
  • Tips & tricks for FACS self-study

The principles of brow movements:

  • AU1 – inner brow raiser, medial frontalis
  • AU2 – outer brow raiser, lateral frontalis
  • AU4 – brow lowerer, all 3 muscles deconstructed (corrugator supercilii, depressor supercilii, procerus)
  • Brow shape & frontalis variation
  • The effects of shape variation on expression perception
  • Occipitalis & frontalis dynamics
  • The basic eye actions
    • AU5 – upper lid raiser
    • AU6 – cheek raiser
    • AU7 – lid tightener
    • AU43 – eye closure
    • AU45 – blink
    • non-AU – open-eyed-blink
  • Emotional and communicative meaning of different eye combinations
  • Eye shapes and how they may affect the look of eye-based expressions
  • Revisiting the nasolabial furrow
  • Intro to middle face actions
    • AU9 – nose wrinkler
    • AU10 – upper lip raiser
    • AU11 – nasolabial furrow deepener
    • AU38 – nostril dilator
    • AU39 – nostril compressor
  • Smile-like actions
    • AU12 – lip corner puller
    • AU13 – sharp lip puller
    • AU14 – dimpler
    • AU20 (& AU21) – lip stretcher (& neck tightener)
  • Lip depressors and lip depressor illusions
    • AU15 – lip corner depressor
    • AU16 – lower lip depressor
    • AU17 – chin raiser
  • Dissecting the amalgam of complex mouth-based movements and below
  • Intro to orbicularis oris & incisivus actions
    • AU8 – lips toward each other
    • AU18 – lip pucker
    • AU22 – lip funneler
    • AU23 – lip tightener (horizontal & vertical types)
    • AU24 – lip presser
    • AU28 – lips suck
  • Differentiating forward projecting actions like pucker and funneler
  • Jaw and remaining actions
    • AU25 – lips parted **
    • AU26 – jaw drop
    • AU27 – mouth stretch
  • Intro to action descriptors
    • tongue show
    • bite
    • blow
    • puff
    • suck
    • bulge

Why studios choose the FACS Cram Session

When teams lack a standardized expression framework, miscommunication compounds quickly. Animators and riggers speak different languages, capture data gets lost in translation, and iteration cycles drag on.

The FACS Cram Session solves these problems by establishing organizational fluency. Teams leave with:

  • A common vocabulary that reduces back-and-forth between animation, rigging, and tech art
  • Canonical expression references that maintain consistency across pipelines
  • Reduced onboarding time for new hires entering FACS-based workflows
  • Shared competency across departments, reducing reliance on individual specialists

Whether you’re launching a new facial capture pipeline, scaling up production, or leveling up an existing team, this intensive gets everyone aligned. Fast.

About the instructor

Hi! I’m Melinda, a consultant and educator on all things face-related. I specialize in facial expressions, FACS (Facial Action Coding System), and facial anatomy. My background in faces originated in academia, migrated to tech, and now lives in the space between art, science, and technology.

I apply my expression expertise to a range of industries (film, game, tech, etc.) and products/media (Emoji, AR/VR face tracking, AAA game characters, photoreal animals, AI, deepfake technologies, etc.). If it has a face, you’re in the right place.

Explore my multidisciplinary project history below.

  • Here – AI Facial Expression Consultant with Metaphysic (film, credited)
  • Jane, Apple+ TV – Primate Expression Consultant (show, credited)
  • Gigi & Nate – Primate Expression Consultant (film, uncredited)
  • Notorious B.I.G. HyperModel by Hyperreal – Expression Researcher
  • Meta Quest Pro, face tracking – Expression Researcher & Expression Data Specialist
  • System and method for applying an expression to an avatar (patent 10970907) – Co-inventor
  • Systems and methods for improving animation of computer-generated avatars (patent 11270487) – Co-inventor
  • Systems and methods for improving animation of computer-generated avatars (patent 11468616) – Co-inventor
  • Oculus LipSync – Expression Researcher

 

  • Facebook Care reaction – Emoji Expression Consultant
  • Facebook Emoji Sets – Emoji Expression Consultant
  • Facebook Newsfeed Reactions – Emoji Expression Consultant
  • Facebook Feeling/Activity – Emoji Expression Consultant

Studio testimonials

Mark Flanagan
Animation Education & Training Manager

Workshops with Epic Games & Netflix

I’ve had the great privilege of working with Melinda at my last 2 companies, Netflix and Epic Games. I have no hesitation in recommending her to anyone wanting to increase their knowledge, understanding, and application of facial expressions, in particular FACS (Facial Action Coding System).

There is simply no expert in the subject who I know of with more passion, dedication and intellectual curiosity. She combines this with a talent for teaching, and a gift for explaining via personal demonstration. Whether as a consultant, or a lecturer the value that she brings to any company or project is extraordinary, and I’m certain that I will be working with her again in the future. If you need to know about FACS, she is the number 1 “Goto” person in the world!

Shannon Thomas
Artist Supervisor

Workshops with Blizzard

Melinda Ozel’s knowledge of FACS is exceptional, and her classes are the best I’ve ever seen on this subject. Where she truly excels is the level at which she understands facial anatomy and expressions, how and why each shape fires, combines or breaks, but also what tone or emotion they are to convey.

Of all the the classes I’ve seen on this subject none have ever married the technical aspects with this level of artistic execution, nor explained it so clearly, enthusiastically and thoroughly as Melinda has. From the beginner level all the way to the most senior artists, I’ve witnessed everyone learn and improve from her detailed instruction. If you are seeking to learn or level up your team, I cannot recommend her enough.

Josh Dicarlo
Character Technology Director

Workshop with Insomniac Games

I’ve had the privilege of hosting one of Melinda’s Studio talks for our character development teams at Insomniac Games and I can assure you will not be disappointed! Her talks are jam packed with goods for both the novice and the professional. Highly recommend checking this out.

Whether you’re an animator trying to craft more believable performance, a character artist or TD trying to create more plausible characters or rigs, an ML engineer trying to qualitatively evaluate your research against its anatomical basis, or a supervisor / director trying to help your team squeeze every last bit of realism out of an on screen performance – there is something in this talk for you.

Holly Price
Character TD

Workshop with undisclosed studio

Melinda joined us for an incredible 2-hour FACS Cram session last month and it was one of the most informative training sessions I have ever attended! Melinda is highly skilled at presenting potentially complex information in an engaging and clear manner. Our team were left feeling educated and excited to delve deeper into FACS!

I can’t recommend Melinda’s presentation services, or plethora of exhaustive and in-depth information on her website highly enough. Don’t hesitate to contact Melinda if you are looking for any FACS training – she is an absolute pleasure to work with and a huge asset to any team education!

Individual testimonials

Derrick Sesson
Senior Facial Artist

This course was an extremely beneficial to my understanding of FACS. The in-depth exploration of primary shapes provided me with a deeper understanding of primary shapes and facial anatomy for my career as a facial artist in film and games. Melinda does an excellent job correcting common misconceptions, making complex concepts easier to grasp.

The diagrams and video examples were incredibly helpful, offering clear visual guidance that I could apply immediately. This course was a fantastic value for the cost, and it has significantly improved my ability to create more accurate and expressive facial shapes. Would highly recommend to anyone who’s looking deepen their understanding of FACS.

Quentin Defrance
Real-time Rigging Supervisor

If you have any interest in getting up to speed with FACS and its terminology, I can’t recommend Melinda’s FACS Cram Session enough. It’s packed with details, schematics, anatomical references and actual real-life examples that you really can’t find elsewhere and it’s all presented in a very clean and compelling way. Definitely an essential resource for anyone trying to understand or emulate facial animation.

Steven Ekholm
Senior Character Artist​

Even after being recently laid off, I paid to participate in this class knowing I would learn a lot… and it was worth every penny. Melinda conveys information in a succinct, intelligent way that translates confusing elements into making perfect sense. With the added bounty of reference and resources she leaves with the attendees, it turned out to be one of those wonderful and rare experiences that really helped me to add to my expertise and inspired me to update my approach as a professional. Melinda is clearly an expert and a solid teacher, and I highly recommend learning from her.

Sharpen your industry knowledge and learn FACS now.

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Designed for studios and teams

Let's talk.

facetheFACS@melindaozel.com