Facial Systems & Performance Services

I provide training and consulting for game, film, and tech studios on all things facial: from team education and pipeline alignment to data infrastructure and model evaluation.

Epic Games - FACS Consulting for MetaHuman and Digital Humans
Larian Studios - Facial Animation and FACS Training
ILM - Industrial Light & Magic Facial Expression Resources
Meta - Facial Behavior Research and Digital Avatars
Netflix - Facial Animation and Expression Training
Blizzard Entertainment - Character Rigging and FACS Training
Electronic Arts (EA) - FACS Training for AAA Game Development
Metaphysic.ai - AI Facial Realism and Generative Behavior

Expression Data

Design and evaluation of facial expression data systems.

  • Data collection strategy
  • Labeling logic
  • ROM design for reliable training and analysis

Rig Architecture

Design and correction of facial systems for expressive reliability.

  • Evaluation of rigs, blendshapes, and correctives
  • Guidance on shape granularity, splits, and extensions beyond standard FACS

Speech Dynamics

Evaluation and design of speech-driven facial motion systems.

  • In-house phoneme/viseme strategies
  • System audits
  • Training for automated and hybrid pipelines

Training & Workshops

Specialized training for teams building facial systems.

  • FACS, facial anatomy, and lip sync instruction for animation and tech
  • Shared language for evaluating rigs, shapes, and facial motion
  • Formats ranging from focused lectures to multi-day workshops

Contact Me

Designed for studios and teams

Let's talk.

facetheFACS@melindaozel.com