I provide training and consulting for game, film, and tech studios on all things facial: from team education and pipeline alignment to data infrastructure and model evaluation.
Expression Data
Design and evaluation of facial expression data systems.
Data collection strategy
Labeling logic
ROM design for reliable training and analysis
Rig Architecture
Design and correction of facial systems for expressive reliability.
Evaluation of rigs, blendshapes, and correctives
Guidance on shape granularity, splits, and extensions beyond standard FACS
Speech Dynamics
Evaluation and design of speech-driven facial motion systems.