Work with me

Facial systems & performance services

Training and consulting for teams in film, games, AI, and robotics. Team education, pipeline alignment, data infrastructure, and model evaluation.

Teams I’ve worked with

Clients include Epic Games, Industrial Light & Magic, Rodeo FX, Netflix, Meta, Larian, Blizzard, EA, and Metaphysic

Who I work with

Teams building, fixing, or evaluating faces, on screen, in models, and in robots.

film-games

Film & games

For animation, rigging, and character teams.

  • Rig and blendshape reviews
  • Lipsync and speech systems
  • Expression systems for creatures and nonhuman characters
  • Team training in FACS and facial anatomy
ai-ml

AI & ML

For teams building face-tracking, avatar, and generative video models.

  • Expression taxonomies and annotation standards
  • Annotator training
  • Data collection and capture planning
  • Expert review of model output: expression and lipsync
robotiikka

Robotics

For teams designing faces for humanoid and stylized robots.

  • Expression and pose libraries for real-time control
  • Shape audits and co-activation rules
  • Lipsync and speech shapes
  • Workshops on facial anatomy and FACS

Konsultointi

For teams designing, fixing, or evaluating facial systems.

Expression data

Kasvojen ilmeitä koskevien tietojärjestelmien suunnittelu ja arviointi.

  • Tiedonkeruustrategia
  • Merkintälogiikka
  • ROM-suunnittelu luotettavaa koulutusta ja analysointia varten

Rig architecture

Kasvojärjestelmien suunnittelu ja korjaus ilmaisun luotettavuuden varmistamiseksi.

  • Rigien, blendshapesin ja korjaavien aineiden arviointi.
  • Ohjeet muodon rakeisuudesta, jakamisesta ja tavallista FACS:ää laajemmista laajennuksista.

Speech dynamics

Puheohjattujen kasvojen liikejärjestelmien arviointi ja suunnittelu.

  • In-house phoneme and viseme strategies
  • Järjestelmän tarkastukset
  • Automaattisten ja hybridiputkistojen koulutus
lecture-slides.pdf
Orbicularis oculi muscle diagram from a facial anatomy lecture

Training & workshops

Erikoiskoulutusta kasvohoitojärjestelmiä rakentaville tiimeille.

  • FACS, facial anatomy, and lipsync instruction for animation and tech
  • A shared language for evaluating rigs, shapes, and facial motion
  • Formats from focused lectures to multi-day workshops

Selected work

Film & TV

Tässä Provided likeness and de-aging direction and curated training data for the AI de-aging of Tom Hanks, Robin Wright, and Paul Bettany.

Tarkkaile taivasta Designed the evaluation framework and quality metrics for expression and lipsync in AI visual dubbing.

Jane (Apple TV+) Developed the expression repertoire for Graybeard, the series’ CG chimpanzee: more than 300 emotional reactions. Covered in The New York Times.

Gigi & Nate Developed a FACS-based expression system for Axis Studios’ digital double capuchin. Covered by Animation UK.

AI & face tracking

Meta, Quest Pro face tracking Founding member of the face-tracking team. Defined the expression taxonomy and annotation standards for the eyes, mouth, and full face, and trained the outsourced annotation teams that applied them at scale. Shaped the data collection strategy.

Patents Co-inventor on kolme patenttia avatar-animaation alalla and expression tracking.

Robotics

Stylized robot face Co-developed a modular expression and pose library with the art team, built for runtime control by the robot’s AI, which selects and combines expressions in real time to match speech and emotional context.

Mechanical robot face Audited the facial shape set. Defined co-activation rules, meaning which shapes may fire together and which combinations to encourage or restrict, and the shape labels used for speech.

Theme park robotics company Led a three-day workshop on facial anatomy and FACS for a multidisciplinary team.

Training

Studio training Delivered facial anatomy, FACS, and lipsync training for teams at Epic Games, ILM, Netflix, Blizzard, Larian, and Rodeo FX.

Melinda Ozel

Who you’d work with

Melinda Ozel

I’m a facial systems expert working across animation, AI, and robotics. I was a founding member of the Meta Quest Pro face-tracking team and am a co-inventor on three patents in avatar animation. My film and TV work includes AI de-aging on Tässä, AI-huulisynkronointi päällä Tarkkaile taivasta, and a 300-reaction expression repertoire for the CG chimpanzee in Jane.

Lisätietoja minusta

Kysymykset

What problems do teams usually bring you?

Expressions that look off without an obvious cause, lipsync that drifts from the speech, labels that disagree from one annotator to the next, and robot faces that fall into the uncanny valley.

When should we bring you in?

As early as possible. Decisions like your expression taxonomy, shape set, or capture plan are easier and cheaper to get right before data is collected or rigs are built. I also work on fixing systems already in production.

How does an engagement start?

With a short call to understand the project. I follow up with a written proposal covering scope, deliverables, timeline, and price.

What do you need from us to get started?

Examples of what you’re working with, such as rig shapes, model output, data samples, or robot footage, plus your goals and constraints.

How is work priced?

Most projects are fixed scope, with set deliverables and a timeline. Ongoing or iterative work may be billed hourly.

What do deliverables look like?

Depending on the project: annotated review reports, shape and pose specifications, annotation guidelines, evaluation rubrics, or training materials and recordings.

Already have a project in mind?

Or just a specific question. Either way, start here.

Puhutaanpa projektistasi.

Tai lähetä minulle sähköpostia osoitteeseen: facetheFACS@melindaozel.com

Suunniteltu studioille ja tiimeille

Puhutaanpa.

facetheFACS@melindaozel.com