ARKit to FACS: Blendshape Cheat Sheet

If you or your team are using open-source face tracking kits, figuring out what’s what can be challenging. Navigate the ambiguity with the FACS Translation Sheet!

Animation Tips For Smiles

Nailing the right “smiling eye” look in your characters can be challenging – unless you know how the orbicularis oculi muscle works.

Killer Smiles: A Fine Line Between Creepy and Beautiful

From observing trends in art, social media, ranking systems, and pop culture, there appear to be two main types of “creepy smiles”: Type I, which I coined The Grinch Pinch and Type 2, which I coined The Muted Shark. Types I and II typically contain all or many of the following features:

Leveraging Facial Muscle Variation

Anatomical variation is a surprisingly ignored consideration for face tracking/facial mocap in tech and entertainment. Simplified anatomy diagrams are often accepted as universally applicable to all faces and few further questions are asked.

The reality is: FACIAL MUSCLES ARE HIGHLY VARIABLE.

Building Smiles – The Right Way

The smile is an essential expression for emotion and communication. Smiles form when our lip corners are pulled diagonally by a muscle called “zygomaticus major.”

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facetheFACS@melindaozel.com