Facial Blanching and Blood Flow

A deep dive into facial blanching: what it is, why it happens, and how to spot the difference between generalized and localized blanching in behavior and facial animation.

Hot Tips For Animating Blinks

An exploration on the many functions of blinking and where blinks occur based on a series of compiled research. Useful for artists looking to up their game in character liveliness.

Faces You Don’t Want to See During UX Research – Especially For VR

Faces of discomfort often followed headset adjustment – or predicted upcoming adjustments. Bored faces and faces on the contempt spectrum tended to be predictive of undesirable experiences later disclosed during the post-demo interviews. These expressions were not just useful for predicting events. They also served as points for further investigation.

Killer Smiles: A Fine Line Between Creepy and Beautiful

From observing trends in art, social media, ranking systems, and pop culture, there appear to be two main types of “creepy smiles”: Type I, which I coined The Grinch Pinch and Type 2, which I coined The Muted Shark. Types I and II typically contain all or many of the following features:

Bias In Emotion Tracking

We seem to subscribe to the popular oversimplification that machines are less biased than humans; however, if you are familiar with the ways in which machines are trained to read and focus on different aspects of data, you will know: It’s just not that simple.

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