Facial Blanching and Blood Flow

A deep dive into facial blanching: what it is, why it happens, and how to spot the difference between generalized and localized blanching in behavior and facial animation.

Upper Lip Raiser vs. Nasolabial Furrow Deepener​​

In the land of facial expressions, there are many, many facial actions that are easy to confuse and difficult to tell apart. Among the contenders for most-difficult-to-distinguish-facial-actions are two upper lip elevators known as upper lip raiser and nasolabial furrow deepener. (These terms are defined by the Facial Action Coding System – FACS.)

Eyebrow Shapes and Character Design

In FACS, there are three main brow actions: inner brow raiser
outer brow raiser, brow lowerer. These actions and their combinations deform our brows into particular patterns, allowing us to identify different expressions.

Hot Tips For Animating Blinks

An exploration on the many functions of blinking and where blinks occur based on a series of compiled research. Useful for artists looking to up their game in character liveliness.

Faces You Don’t Want to See During UX Research – Especially For VR

Faces of discomfort often followed headset adjustment – or predicted upcoming adjustments. Bored faces and faces on the contempt spectrum tended to be predictive of undesirable experiences later disclosed during the post-demo interviews. These expressions were not just useful for predicting events. They also served as points for further investigation.

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